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Shields. A model's armor save is boosted still further if it carries a shield. Shields are highly effective in battle, as they can be used to fend off both shooting and close combat attacks. If a model carries a shield, the score it needs to save is reduced by 1 (though this can't take the save to beyond 1+). If a model has no armor save apart.


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Warhammer Fantasy Roleplay (WFRP) takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.


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The value of a model's armor save is determined by the equipment it carries, as detailed in its entry in the relevant Warhammer army book. Light armor provides a 6+ armor save, meaning that a 6 must be rolled to save a wound, whilst heavy armor bestows a 5+ armor save.


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Here it is: - The weapon Armour Penetration values are specified like that: vsLeather/vsMail/vsPlate. I am also working on Runes for all the weapons and armour. They can be engraved into a weapon during smithing and provide the GM a great method of giving the players a lore-friendly artefact weapons and magical stuff :3.


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Heavy armour. The Armour of Fortune grants the wearer a 5+ ward save. Helm of Discord (Magic Armour) 30 points The wearer counts his armour save as being one point higher than normal. In addition, at the start of each Close Combat phase, choose an enemy character in base contact with the bearer or his unit.


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Warhammer: The Old World is a mass-battle tabletop game where you command miniature fantasy armies. While that could describe anything produced by Games Workshop, the scope is far bigger here.


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Plate armour, also sometimes called full plate armour, is a heavy and extremely durable form of personal protection carefully crafted from large, often ornate metallic plates that can protect almost the entire body from blows. It is often worn by the most elite warriors of Tilea, the Empire and Bretonnia. [1] [10a]


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So Light Armour + Shield + Horse = 4+, Light + Shield + Barded Horse = 3+. Other types of armour may be listed in your Army Book (i.e. Chaos Armour, Gromril Armour, Full Plate or Dragon Armour). The weapons and armour each troop is equipped with is shown in the "Army List" section of the Army Book, usually right near the back, where it.


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In Warhammer Fantasy Battle, mages and shamans unfurled their potential in the magic phase. This was a large part of the game (unless you played non-magical dwarfs, like I did), as you got to.


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Warhammer 2e was always a very simplistic system, and I love it for that. Using different damage types for different armor types seems very DnD-ish and adds lots of thinking for people that actually care to be mechanically superior. My conclusion is that you CAN damage every type of armor with every type of weapon.


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Warhammer Fantasy 2nd Edition | Author: Axel Mellgren | changelog | Contributing and Feedback | sourcecode.. No Armor: +0 Armor Points Light Armor: +1 Armor Point Medium Armor: +3 Armor Points Heavy Armor: +5 Armor Points This goes a long way to simplifying the the more advanced armor system. That being said, the advanced armor system is.


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Armour Edit Armour absorbs damage. When characters are hit, the number of W caused is reduced by any armour they are wearing on the body area struck. A record of any armour worn should be kept on the character sheet together with any associated reductions to movement . Contents 1 Body Areas and Armour 1.1 Leather Armour 2 Magical Armour


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Table of Contents. Welcome to the online rules index for the Warhammer Fantasy: 6th Edition. This website contains an easily searchable index of the core and army-specific rules of 6th Edition, already integrated with official errata. The complete index of official and community-compiled is available, as well as . Welcome to the online rules.


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Armour Piercing. Some attacks can penetrate armour with an ease that belies their meagre strength. Wounds caused in close combat by a model with this special rule (or who is attacking with a weapon that has this special rule) inflict a further -1 armour save modifier, in addition to those for Strength. For example, a Strength 4 model with the.


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Welcome to the Warhammer Fantasy Online Rules Index Project. The goal of this project is to make it easy to quickly look up rules and references for (almost) any edition of Warhammer Fantasy. Each edition's index contains all core and army-specific rules, magic items, spells, units, etc. Each index includes any frequently asked questions.